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Well, that is something what Povman's scene shares with modern art: it's
ability for multiple interpretations!
I personally don't think this is intended, but who knows? Maybe it is, and I
am wrong.
However, one fact stands solid as a rock: I like that other artists do
scenes related to SciFi!
Greetings to everyone!
Sven
"dlm" <me### [at] addressinvalid> schrieb im Newsbeitrag
news:445ff3ed$1@news.povray.org...
>
> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
> news:445f60ef$1@news.povray.org...
>> Hmmm... The intention is good. But it requires still a lot of more work.
>> I assume that you use randomly positioned boxes, and just in simple gray
>> color.
>>
>> I think, your station or ship should consist of surface structures and
>> interior structures. And give a certain esthetic to your design.
>> Moreover, if you want to continue using these blocks, equip them with
>> surface details (not only textures, but individual additional shapes).
>> Don't have all the boxes being rotated around their own axes (but have
>> them still randomly positioned), but give them a common direction. Let's
>> say, have their front sides pointing all together to one common
>> direction. Use textures. Use lighted windows. Do not use very colorful
>> green or red or yellow "mini suns" on their surface, that destroys the
>> serious approach your station or ship otherwise could have.
>
> Perhaps this is fantastical. I can see in this image a suggestion of a
> face, a reflection of a tortured psyche more than a spaceship?
>
>
>>
>> Look, if you like, to these "SF: Previews 11+: Imperial Carrier" images
>> to get more ideas.
> Why do spaceships tend to look like nuclear submarines on steroids?
> Stealth gray? Raw metal? Carbon fiber composite? A pressurized hull with a
> near vacuum on the outside would have to withstand 1atm going out. Flat or
> concave surfaces might be better physics - and minimizing wasted light
> would make it less unstealthy. I guess Star wars/trek sets the pace.
>
> DLM
>
>
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